About

I am a game designer and developer, artist, athlete, optimist, and student.

My goal is to create games that people enjoy while making a social impact. I’m a third year at Santa Clara University studying Computer Science/Engineering and Bioengineering. I plan to get my Ph.D. in Computer Science/Engineering integrating game design, artificial intelligence, and bioengineering. My passion project is a biology-inspired virtual reality role-playing game called Cell-fie that aims to gamify learning, and I plan on launching a company and selling merchandise for it.

In addition, I am a virtual reality researcher and developer at SCU’s virtual reality lab, a Hackworth Ethics Fellow, and a Girls Make Games Fellow. I have a passion for promoting healthy living through my blog, youtube channel, and social media with a total following of over 25,000.

My passions include game design and development, drawing, making food art, long-distance running, social media, blogging, and inspiring people to feel happy.

I have been blogging since 2014 over at my Tumblr. I also have multiple Instagram accounts dedicated to personal/running, food art, drawing, and studying/college life. I occasionally make YouTube videos, too. You can also find me on Facebook and LinkedIn.

How I became Interested in Game Design

Growing up, I loved to play video games, draw, and write stories. However, the structure of society in the Bay Area made me believe that in order to be successful, I need to be rich, so I was in pre-med for my first two years at SCU. A running injury in high school inspired me to explore medicine. However, after doing research on gene therapy in a bioengineering lab and interning as a medical scribe, I realized that I love biology in theory, but I’m not a fan of the application of it. I’ve always loved video games, so I decided to make a game out of biology. Thus, Cell-fie was born! 

I came into this project during my junior year (2017-2018) with no knowledge of making a game or how to code, but plenty of ideas. In the winter, I taught myself how to code in C++ for Unreal Engine and make 3D models on Autodesk Maya through online tutorials. I started building Cell-fie from scratch during this spring by myself. Maya and Unreal’s learning curves and balancing 24 units per quarter of engineering classes were my biggest challenges, but this journey has helped me develop effective time management habits and find my true passion.

The most valuable lesson that I’ve learned from this experience is how much I love designing games, especially implementing the mechanics and building environments that interact with each other. Creating Cell-fie has inspired me to want to pursue a Ph.D. in computer engineering. I want to become a leader in computer engineering to inspire and support more future women engineers.

Specialties

✩ Passionate Optimist
✩ Self-Taught Game Developer and Artist
✩ Autodesk Maya, Unreal Engine 4, Unity3D
✩ C++, C, Java
✩ HTML/CSS, Javascript
✩ Terminal, Vi, QT, Xcode
✩ Adobe Photoshop and Illustrator
✩ Social Media Content Creation/Management/Marketing (Instagram, Tumblr, YouTube, Facebook)
✩ Mammalian and Bacterial Cell Culture
✩ iMovie
✩ Mandarin Chinese

Favorites/Inspirations

Games: MapleStory, Pokemon, Animal Crossing, Candy Crush, Puzzles and Dragons, Super Smash Brothers Brawl, Hay Day.

Anime: Attack On Titan, Fairy Tail, Sword Art Online, Fullmetal Alchemist, Death Note, My Hero Academia

Music: Anime Battle OSTs, MapleStory BGM

Organelle: Chloroplast

Personal Records

1600m (~Mile): 5:08

3200m (~2 Mile): 10:54

5000m (On a hilly cross country course): 18:08

Plank: 15 minutes (While telling a story)