Virtual Reality and Design

This portfolio highlights several projects – Cell-fie (my passion project), original animations, my internship project at Intuitive Surgical (virtual reality robotic surgery game development), and Biological Phenomena (research with a professor)


The inspiration from Cell-fie combines my pre-med background, passion for games and art, and desire to inspire more girls to pursue STEM. Cell-fie is estimated to be released in 2021, available on the Oculus store.

Demo Reel

Development Process

Cell-fie VR Final Presentation (PDF)

Tools: Photoshop, Autodesk Maya, and Unreal Engine

Read more about Cell-fie


Plant Cell Inspired Chess Board

Still Life With a Twist – Beary Nice Toast

Tools: Photoshop and Autodesk Maya

Virtual Reality Robotic Surgery Training Game Design and Development at Intuitive Surgical


My project was to design and develop a virtual reality game for robotic surgery training. I did user research, design, concept art, prototyping in Unity, C# programming, and user testing. I collaborated with software engineers and a CGI artist to generate the best outcome for my project goal then presented my project to the company.

Tools: Unity, Visual Studio, Git, Robotic Surgery Simulator

Biological Phenomena

I worked with Dr. Jim Grainger, Ph.D. to develop educational virtual reality experiences for Santa Clara University’s biology curriculum. I’ve created animations of DNA, blood cell flow, cell division, tumor growth, and more.

Demo Reel

Tools: Molecular Maya, ChimeraX, and Unity3D